![]() So when you think about it, it kind of makes sense that a mobile game like Diablo Immortal would eventually get made. ![]() ![]() “We expect (China) to become its number 1 market in the next few weeks,” he said.Blizzard Entertainment NetEase have partnered on the operation of games in China including Blizzard’s World of Warcraft, StarCraft II, Diablo III, Hearthstone, Heroes of the Storm, and Overwatch, as well as new content for these games during the agreement period. However, the game was released much later in China, Daniel Ahmad, a senior analyst at Niko Partners, noted. Sensor Tower rated Diablo one of the fastest video games brought to mobile to surpass the $100m mark, ahead of the likes of Fortnite and Nintendo.Ĭurrently Americans are the top contributors, followed by players in South Korea and Japan, the data showed. The demon and witch slaying game faced a turbulent test from scrupulous Chinese regulators, with its licence granted in February and removed again, amid concerns over its violent and religious content. The much anticipated release of Diablo was delayed in China last month, which turned out to be a temporary setback for local publisher NetEase, which suffered a 6.7% fall in the price of its shares. Tencent Holding’s Honor of Kings took top spot. ![]() The gothic action thriller by Blizzard became one of the most downloaded apps on China’s Apple App Store when released on July 25, Sensor Tower said, ranking as the No-3 grossing game on the first day, and beating the former internet sensation PUBG into second spot a day later. American mobile game Diablo exceeded $100 million in revenue – on Apple and Google downloads – in less than two months since its launch on June 1, according to Sensor Tower data. ![]()
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